Open Guantol-Lemat opened 8 months ago
Alternatively, instead of passing this variable as a part of the Function Args it could be an Optional Argument of the callbacks
Additionally(?), it'd be great to check if the morph came from a reroll specifically (i.e. a dice), rather than a player picking up an item. Maybe these scenarios can be checked through a "MorphFlag" of some kind? (Though I have no idea how it'd work under the hood, if you haven't thought about it already)
Or any way for mod creators to check if the morph is due to the item proceeding to the next cycle or not. Also ,if possible, adding a boolean variable to the EntityPickup:Morph() method so that one can mark their own morph as a cycle.