Access to the unique "extraportrait" sprite object that gets defined in players.xml. Would be able to help me with an extremely specific issue of wanting unique boss and stage portraits but the default portrait canvas size in the appropriate anm2 files don't have enough room. I could just replace the spritesheet on the fly.
Access to the unique "extraportrait" sprite object that gets defined in players.xml. Would be able to help me with an extremely specific issue of wanting unique boss and stage portraits but the default portrait canvas size in the appropriate anm2 files don't have enough room. I could just replace the spritesheet on the fly.