Callback for each of the 4 possible player HUDs being rendered. Would return the player it belongs to, the "index" (whether its top left, top right, bottom left, bottom right), and the position that scales with Options.HUDOffset. Ideally the positions themselves would just be the very corners of the HUD and we'd be able to offset from there.
Callback for each of the 4 possible player HUDs being rendered. Would return the player it belongs to, the "index" (whether its top left, top right, bottom left, bottom right), and the position that scales with Options.HUDOffset. Ideally the positions themselves would just be the very corners of the HUD and we'd be able to offset from there.