The Callback only provides the selected effect and the respective pill color. The ItemPool:GetPillEffect() can have an optional Player argument for PHD/False PHD logic in vanilla and I think it'd be handy in the Callback aswell for a PHD-like pill effect changing item (that also has co-op support like the vanilla PHD items)
The Callback only provides the selected effect and the respective pill color. The ItemPool:GetPillEffect() can have an optional Player argument for PHD/False PHD logic in vanilla and I think it'd be handy in the Callback aswell for a PHD-like pill effect changing item (that also has co-op support like the vanilla PHD items)