Open Coolmarve opened 3 years ago
More info: Device: Nuc6i3syh Realtek on board audio card
Bandaid workaround: Plug headphones in, leave them in. Set windows audio to default to hdmi. Sound works through AVR now and game launches, if you unplug headphones it still crashes but leaving them in allows everything to work fine.
Game crashes on startup after removing headphones (aux)
Crash log below:
StepMania5.3-git-768a687e88 crash report (build 768a687e88, 20201218 @ 07:40:02)
Crash reason: waveOutGetPosition failed(There is no driver installed on your system.)
Thread: main GameSoundManager.cpp:595 0.000000, delta 0.016000 GameSoundManager.cpp:595 0.000000, delta 0.017000 GameSoundManager.cpp:595 0.000000, delta 0.017000 GameSoundManager.cpp:595 0.000000, delta 0.016000 GameSoundManager.cpp:595 0.000000, delta 0.017000 Thread: Decode thread Thread: Mixer thread RageSoundDriver_WaveOut.cpp:97 waveOutGetPosition failed(There is no driver installed on your system.) Thread: Music thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) 10e6f834: ???!10d70000 013195ed: StepMania!01280000 014cb3dc: StepMania!01280000 76b86392: KERNELBASE!WaitForSingleObject [76a90000+f6380+12] 014d0d47: StepMania!01280000 014cb80b: StepMania!01280000 776a42f8: ntdll!RtlAreBitsSet [77640000+642a0+58]
Static log: StepMania5.3-git-768a687e88 Compiled 20201218 @ 07:40:02 (build 768a687e88) Log starting 2021-01-09 15:56:30 WARNING: OutFox Engine: Failed to initialise Discord SDK Core! - Exiting Loading window: sdl Windows 10 OutFox Engine - Memory Detected: 8081MB Installed, (5882MB Available), 9361MB Swap Memory (7180MB Swap available) Video driver: Intel(R) HD Graphics 520 [Intel Corporation] 27.20.100.8682, 9-5-2020 [pci\ven_8086&dev_1916] Drive: "Samsung SSD 850 EVO 250GEMT0" Driver: storahci DMA: N/A Sound device 0: VG248 (Intel(R) Display Audio), 10.0, MID 1, PID 100 Sound writeahead has been overridden to 4096 WaveOut software mixing at 44100 hz Sound driver: WaveOut Lights driver: SystemMessage Lights driver: Export WARNING: Main title or music file for '/Songs/DanceDanceRevolution A (AC) (International)/OurMemories/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. WARNING: Video renderer list has been changed from 'opengl,glad,gles2' to 'opengl,glad' Video renderers: 'opengl,glad' Graphics Manager: OpenGL Vendor: Intel Graphics Manager: OpenGL Renderer: Intel(R) HD Graphics 520 Graphics Manager: OpenGL Version: 4.5.0 - Build 27.20.100.8682 Graphics Manager: OpenGL Max texture size: 16384 Graphics Manager: OpenGL Texture units: 8 Graphics Manager: GLU Version: 1.2.2.0 Microsoft Corporation Graphics Manager: OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD: depth_clamp_separate, vertex_shader_layer, vertex_shader_viewport_index GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended, buffer_storage, cl_event, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, robustness_isolation, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_stencil_export, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shading_language_100, shading_language_420pack, shading_language_packing, shadow, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos GL_ATI_separate_stencil GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, direct_state_access, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, polygon_offset_clamp, rescale_normal, secondary_color, separate_specular_color, shader_framebuffer_fetch, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add, texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, timer_query, transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL: conservative_rasterization, fragment_shader_ordering, framebuffer_CMAA, map_texture, multi_rate_fragment_shader, performance_query GL_KHR: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error, texture_compression_astc_ldr GL_NV: blend_square, conditional_render, primitive_restart, texgen_reflection GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL Windowed 1920x1080 32 color 32 texture 60Hz Vsync NoSmoothLines Outfox Engine: Legacy Joystick subsystem - Found 0 joysticks Players joined: none Top Screen: ScreenInit Language: en Current renderer: OpenGL Theme: Simply Love
Partial log: 00:27.402: LoadNoteSkinDataRecursive: common (Appearance/NoteSkins/common/common/) 00:27.402: Load script "Appearance/NoteSkins/common/common/NoteSkin.lua" 00:27.402: Load script "Appearance/NoteSkins/global/broadhead/NoteSkin.lua" 00:27.434: OutFox Engine (SDL Debug) - Window 2 size changed to 120x100 00:27.436: OutFox Engine (SDL Debug) - Window 2 resized to 120x100 00:27.441: OutFox Engine (SDL Debug) - Window 3 size changed to 1920x1080 00:27.457: Zeroing this update. Was 0.458000 00:28.006: 34.97 FPS, 35.00 av FPS, 46 VPF, 188 MB, 1.00 Sec, OpenGL 00:29.007: 59.94 FPS, 47.50 av FPS, 72 VPF, 188 MB, 1.00 Sec, OpenGL 00:30.009: 58.94 FPS, 51.33 av FPS, 63 VPF, 187 MB, 1.00 Sec, OpenGL
-- End of report