Open Casuallynoted opened 3 years ago
Describe how it crashed by giving us those informations:
Explain how we can reproduce the error Since this issue seems to come about somewhat randomly, it's hard to say. But the last time was:
Sreenshots/Videos
Unfortunately I can't take a video right now but I will attempt to do this as soon as I can and add it to the issue.
Additional information
Log Output:
Architecture: Mac OS X (Arm M1) Crash reason: Aborted - Unknown code 0 Crashed thread: main
Checkpoints: Thread: main Profile.cpp:2131 Loading the node that contains song scores. Profile.cpp:2218 Loading the node that contains course scores. Profile.cpp:2332 Loading the node that contains category scores. Profile.cpp:2395 Loading the node containing screenshot data. Profile.cpp:2433 Loading the node containing calorie data. Thread: Decode thread Thread: Music thread Thread: HAL I/O thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/)
Static log: StepMania5.3-git-58ac2bb65c Compiled 20210425 @ 15:34:56 (build 58ac2bb65c) Log starting 2021-07-21 23:59:45 Loading window: sdl Model: MacBookPro17,1 (8/8) Clock speed 6.09 GHz Mac OS X 12.0 Memory: 8.00 GB Sound writeahead has been overridden to 4096 Sound driver: AudioUnit Lights driver: SystemMessage Lights driver: Export WARNING: Video renderer list has been changed from 'opengl,glad' to 'glad' Video renderers: 'glad' WARNING: Error compiling shader Data/Shaders/GLSL/AlphaBlack.frag: WARNING: Graphics Manager: OpenGL Vendor: Apple Graphics Manager: OpenGL Renderer: Apple M1 Graphics Manager: OpenGL Version: 2.1 Metal - 75.15 Graphics Manager: OpenGL Max texture size: 16384 Graphics Manager: OpenGL Texture units: 8 Graphics Manager: OpenGL Extensions: GL_APPLE: aux_depth_stencil, client_storage, element_array, fence, float_pixels, flush_buffer_range, flush_render, packed_pixels, pixel_buffer, rgb_422, row_bytes, specular_vector, texture_range, transform_hint, vertex_array_object, vertex_point_size, vertex_program_evaluators, ycbcr_422 GL_ARB: color_buffer_float, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, half_float_pixel, half_float_vertex, imaging, instanced_arrays, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, seamless_cube_map, shader_objects, shader_texture_lod, shading_language_100, shadow, shadow_ambient, sync, texture_border_clamp, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, texture_rg, transpose_matrix, vertex_array_bgra, vertex_blend, vertex_buffer_object, vertex_program, vertex_shader, window_pos GL_ATI: separate_stencil, texture_env_combine3, texture_float GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, debug_label, debug_marker, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float, provoking_vertex, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_two_side, stencil_wrap, texture_array, texture_compression_dxt1, texture_compression_s3tc, texture_env_add, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, timer_query, transform_feedback, vertex_array_bgra GL_IBM_rasterpos_clip GL_NV: blend_square, conditional_render, depth_clamp, fog_distance, fragment_program2, fragment_program_option, light_max_exponent, texgen_reflection, texture_barrier, vertex_program2_option, vertex_program3 GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod GL_SGI_color_matrix GLAD Windowed 1680x1050 32 color 32 texture 60Hz Vsync NoSmoothLines Language: en Current renderer: OpenGL Theme: default
Partial log: 00:01.847: GL_NV: blend_square, conditional_render, depth_clamp, fog_distance, fragment_program2, fragment_program_option, 00:01.847: light_max_exponent, texgen_reflection, texture_barrier, vertex_program2_option, vertex_program3 00:01.847: GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod 00:01.847: GL_SGI_color_matrix 00:01.847: OpenGL Line width range: Min=1.00, Max=16.00 00:01.847: OpenGL Point size range: Min=1.00, Max=64.00 00:01.847: GLAD Windowed 1680x1050 32 color 32 texture 60Hz Vsync NoSmoothLines 00:01.847: RageInput::RageInput() 00:01.847: Outfox Engine: Input subsystem - Screen Keyboard Support: 0 00:01.847: Outfox Engine: Joystick subsystem - Legacy Mode Set, Initialising Old Mappings
-- End of report
Ok, I just identified it- and the cause is really weird. It's crashing whenever my AirPods Pro are connected.
can you try this again with the next alpha release on friday? (4.10.0)
Describe how it crashed by giving us those informations:
Explain how we can reproduce the error Since this issue seems to come about somewhat randomly, it's hard to say. But the last time was:
Sreenshots/Videos
Unfortunately I can't take a video right now but I will attempt to do this as soon as I can and add it to the issue.
Additional information
Log Output:
StepMania5.3-git-58ac2bb65c crash report (build 58ac2bb65c, 20210425 @ 15:34:56)
Architecture: Mac OS X (Arm M1) Crash reason: Aborted - Unknown code 0 Crashed thread: main
Checkpoints: Thread: main Profile.cpp:2131 Loading the node that contains song scores. Profile.cpp:2218 Loading the node that contains course scores. Profile.cpp:2332 Loading the node that contains category scores. Profile.cpp:2395 Loading the node containing screenshot data. Profile.cpp:2433 Loading the node containing calorie data. Thread: Decode thread Thread: Music thread Thread: HAL I/O thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/)
Static log: StepMania5.3-git-58ac2bb65c Compiled 20210425 @ 15:34:56 (build 58ac2bb65c) Log starting 2021-07-21 23:59:45 Loading window: sdl Model: MacBookPro17,1 (8/8) Clock speed 6.09 GHz Mac OS X 12.0 Memory: 8.00 GB Sound writeahead has been overridden to 4096 Sound driver: AudioUnit Lights driver: SystemMessage Lights driver: Export WARNING: Video renderer list has been changed from 'opengl,glad' to 'glad' Video renderers: 'glad' WARNING: Error compiling shader Data/Shaders/GLSL/AlphaBlack.frag: WARNING: Graphics Manager: OpenGL Vendor: Apple Graphics Manager: OpenGL Renderer: Apple M1 Graphics Manager: OpenGL Version: 2.1 Metal - 75.15 Graphics Manager: OpenGL Max texture size: 16384 Graphics Manager: OpenGL Texture units: 8 Graphics Manager: OpenGL Extensions: GL_APPLE: aux_depth_stencil, client_storage, element_array, fence, float_pixels, flush_buffer_range, flush_render, packed_pixels, pixel_buffer, rgb_422, row_bytes, specular_vector, texture_range, transform_hint, vertex_array_object, vertex_point_size, vertex_program_evaluators, ycbcr_422 GL_ARB: color_buffer_float, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, half_float_pixel, half_float_vertex, imaging, instanced_arrays, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, seamless_cube_map, shader_objects, shader_texture_lod, shading_language_100, shadow, shadow_ambient, sync, texture_border_clamp, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, texture_rg, transpose_matrix, vertex_array_bgra, vertex_blend, vertex_buffer_object, vertex_program, vertex_shader, window_pos GL_ATI: separate_stencil, texture_env_combine3, texture_float GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, debug_label, debug_marker, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float, provoking_vertex, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_two_side, stencil_wrap, texture_array, texture_compression_dxt1, texture_compression_s3tc, texture_env_add, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, timer_query, transform_feedback, vertex_array_bgra GL_IBM_rasterpos_clip GL_NV: blend_square, conditional_render, depth_clamp, fog_distance, fragment_program2, fragment_program_option, light_max_exponent, texgen_reflection, texture_barrier, vertex_program2_option, vertex_program3 GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod GL_SGI_color_matrix GLAD Windowed 1680x1050 32 color 32 texture 60Hz Vsync NoSmoothLines Language: en Current renderer: OpenGL Theme: default
Partial log: 00:01.847: GL_NV: blend_square, conditional_render, depth_clamp, fog_distance, fragment_program2, fragment_program_option, 00:01.847: light_max_exponent, texgen_reflection, texture_barrier, vertex_program2_option, vertex_program3 00:01.847: GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod 00:01.847: GL_SGI_color_matrix 00:01.847: OpenGL Line width range: Min=1.00, Max=16.00 00:01.847: OpenGL Point size range: Min=1.00, Max=64.00 00:01.847: GLAD Windowed 1680x1050 32 color 32 texture 60Hz Vsync NoSmoothLines 00:01.847: RageInput::RageInput() 00:01.847: Outfox Engine: Input subsystem - Screen Keyboard Support: 0 00:01.847: Outfox Engine: Joystick subsystem - Legacy Mode Set, Initialising Old Mappings
-- End of report