What you're using
I noticed that by adding the following metric into [ScreenGameplay]:
FailOnMissCombo=30
it'll make both ImmediateContinue/Delayed & FailAtEnd fail at 30 misses.
Expected behavior
Only ImmediateContinue/Delayed should fail at 30 misses. FailAtEnd shouldn't (hence FailAtEnd).
What you're using I noticed that by adding the following metric into [ScreenGameplay]: FailOnMissCombo=30 it'll make both ImmediateContinue/Delayed & FailAtEnd fail at 30 misses.
Expected behavior Only ImmediateContinue/Delayed should fail at 30 misses. FailAtEnd shouldn't (hence FailAtEnd).