TeamRizu / OutFox

The Bug Reporting Repository for OutFox LTS 0.4, Alpha V and Steam Early Access Builds
https://projectoutfox.com
Apache License 2.0
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[Unexpected Behaviour] Enabling FailOnMissCombo makes FailAtEnd fail early #385

Closed DarkBahamut162 closed 1 year ago

DarkBahamut162 commented 3 years ago

What you're using I noticed that by adding the following metric into [ScreenGameplay]: FailOnMissCombo=30 it'll make both ImmediateContinue/Delayed & FailAtEnd fail at 30 misses.

Expected behavior Only ImmediateContinue/Delayed should fail at 30 misses. FailAtEnd shouldn't (hence FailAtEnd).