Calling functions that access a RageTexture directly crashes the game without any logs.
Sprite:SetTexture(RageTexture tex) should assign a texture to a Sprite but instead crashes the game
RageTexture:GetPath() should return a string but instead crashes the game
How can you reproduce the error?
Create a Def.Sprite and assign a texture to it by loading from a Song banner, background or anything simila
Store the RageTexture in a variable using sprite:GetTexture()
Try to call any function from that texture, or any function that uses the texture, like sprite:SetTexture(texture) or texture:GetPath()
Describe the crash
Calling functions that access a RageTexture directly crashes the game without any logs.
Sprite:SetTexture(RageTexture tex)
should assign a texture to a Sprite but instead crashes the gameRageTexture:GetPath()
should return a string but instead crashes the gameHow can you reproduce the error?
Def.Sprite
and assign a texture to it by loading from a Song banner, background or anything similaRageTexture
in a variable usingsprite:GetTexture()
sprite:SetTexture(texture)
ortexture:GetPath()
Screenshots/Videos
No response
Game Mode
No response
Additional Information
No response