TeamRizu / OutFox

The Bug Reporting Repository for OutFox LTS 0.4, Alpha V and Steam Early Access Builds
https://projectoutfox.com
Apache License 2.0
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[BUG] [pump] BPM-based warps will turn real notes into fakes in charts #492

Closed SheepyChris closed 2 years ago

SheepyChris commented 2 years ago

Is there an existing issue for this?

Operating System

MX Linux 21

CPU

Intel Core i5 8400

GPU

NVIDIA GeForce GT1030

Storage

Kingston 128GB + 480GB SSDs

Game Version

4.13.0

Game Mode

pump

Theme

Soundwaves, Infinitesimal etc

Describe the problem

The conversion of high BPM changes to StepMania-like warps currently turns any notes at the beginning of the effect into fakes, breaking a substantial amount of charts.

Describe what should happen

The notes at the beginning of each warp should not be modified.

Relevant Log output

No response

DarkBahamut162 commented 2 years ago

I would like to chime in on that. I don't think that it's only a pump issue but an everywhere issue as I noticed that on dance as well. My ℵ0 (Full Version) simfiles has several of those "warps", especially at the beginning, and those beginning steps were also skipped on AutoPlay/CPU.

Sudospective commented 2 years ago

My ℵ0 (Full Version) simfiles has several of those "warps"

And these "warps" were done either with negative BPM or very high BPM, correct? This may have to do with how the game will register those as actual warps rather than a BPM change, since negative BPM is no longer valid and extreme BPMs can be unstable and effectively become warps at a certain point.

Scraticus commented 2 years ago

Fixed in 4.15, fixed the bpm overflow. Was an ancient sm3.x era bug