Closed SheepyChris closed 2 years ago
I would like to chime in on that. I don't think that it's only a pump issue but an everywhere issue as I noticed that on dance as well. My ℵ0 (Full Version) simfiles has several of those "warps", especially at the beginning, and those beginning steps were also skipped on AutoPlay/CPU.
My ℵ0 (Full Version) simfiles has several of those "warps"
And these "warps" were done either with negative BPM or very high BPM, correct? This may have to do with how the game will register those as actual warps rather than a BPM change, since negative BPM is no longer valid and extreme BPMs can be unstable and effectively become warps at a certain point.
Fixed in 4.15, fixed the bpm overflow. Was an ancient sm3.x era bug
Is there an existing issue for this?
Operating System
MX Linux 21
CPU
Intel Core i5 8400
GPU
NVIDIA GeForce GT1030
Storage
Kingston 128GB + 480GB SSDs
Game Version
4.13.0
Game Mode
pump
Theme
Soundwaves, Infinitesimal etc
Describe the problem
The conversion of high BPM changes to StepMania-like warps currently turns any notes at the beginning of the effect into fakes, breaking a substantial amount of charts.
Describe what should happen
The notes at the beginning of each warp should not be modified.
Relevant Log output
No response