[X] I have searched the existing issues and none matched.
Operating System
Windows
CPU
No response
GPU
No response
Storage
No response
Game Version
4.14.0
Game Mode
gh
Theme
Soundwaves
Describe the problem
OutFox does not load/cache the following audio stems:
drums_2 - Drums audio for the snare drum, plus tom and cymbal audio if 3 and 4 are not present
drums_3 - Drums audio for toms, plus cymbal audio if 4 is not present
drums_4 - Drums audio for cymbals
vocals_2 - Backing/harmony vocals
keys - Keys audio
crowd - Background crowd noise/singing audio
This affects both .chart and .mid files.
In addition to this, some .chart files do not get all of their audio files loaded/cached. Can't figure out a concrete cause, will keep looking into it and update if I find something.
Describe what should happen
Any stems not specified by a gh chart should be searched for by these file names:
preview - Audio to play as the song preview
song - Background audio that never gets muted by gameplay, or the whole song as a single audio file
guitar - Lead Guitar audio, or the whole song as a single audio file if no other audio files are present
rhythm - Rhythm Guitar audio
bass - Bass Guitar audio
keys - Keys audio
drums - Drums audio as a single stem
drums_1 - Drums audio for the kick drum, plus snare, tom, and cymbal audio if 2-4 are not present
drums_2 - Drums audio for the snare drum, plus tom and cymbal audio if 3 and 4 are not present
drums_3 - Drums audio for toms, plus cymbal audio if 4 is not present
drums_4 - Drums audio for cymbals
vocals - Vocals as a single stem
vocals_1 - Main vocals
vocals_2 - Backing/harmony vocals
crowd - Background crowd noise/singing audio
Nearly all modern customs from the GH community use these specific names for audio files, and those who make .chart files don't always use the .chart metadata tags deliberately for specifying the audio in the chart.
Is there an existing issue for this?
Operating System
Windows
CPU
No response
GPU
No response
Storage
No response
Game Version
4.14.0
Game Mode
gh
Theme
Soundwaves
Describe the problem
OutFox does not load/cache the following audio stems:
drums_2
- Drums audio for the snare drum, plus tom and cymbal audio if 3 and 4 are not presentdrums_3
- Drums audio for toms, plus cymbal audio if 4 is not presentdrums_4
- Drums audio for cymbalsvocals_2
- Backing/harmony vocalskeys
- Keys audiocrowd
- Background crowd noise/singing audioThis affects both .chart and .mid files.
In addition to this, some .chart files do not get all of their audio files loaded/cached. Can't figure out a concrete cause, will keep looking into it and update if I find something.
Describe what should happen
Any stems not specified by a
gh
chart should be searched for by these file names:preview
- Audio to play as the song previewsong
- Background audio that never gets muted by gameplay, or the whole song as a single audio fileguitar
- Lead Guitar audio, or the whole song as a single audio file if no other audio files are presentrhythm
- Rhythm Guitar audiobass
- Bass Guitar audiokeys
- Keys audiodrums
- Drums audio as a single stemdrums_1
- Drums audio for the kick drum, plus snare, tom, and cymbal audio if 2-4 are not presentdrums_2
- Drums audio for the snare drum, plus tom and cymbal audio if 3 and 4 are not presentdrums_3
- Drums audio for toms, plus cymbal audio if 4 is not presentdrums_4
- Drums audio for cymbalsvocals
- Vocals as a single stemvocals_1
- Main vocalsvocals_2
- Backing/harmony vocalscrowd
- Background crowd noise/singing audioNearly all modern customs from the GH community use these specific names for audio files, and those who make .chart files don't always use the .chart metadata tags deliberately for specifying the audio in the chart.
Relevant Log output
Log files from after deleting my cache and starting the game: info.txt log.txt userlog.txt
A couple charts I made to test this issue, along with the cache files generated for them (note: the audio can get a bit grating after a while, you may want to turn down your volume a bit)