[X] I have searched the existing issues and none matched.
Operating System
MX Linux 21.1
CPU
Intel Core i5 8400
GPU
NVIDIA GeForce 1030
Storage
120GB + 480GB SSD
Game Version
4.15.0
Game Mode
pump
Theme
Infinitesimal (latest as of writing)
Describe the problem
There is an issue when attempting to reutilize some of the Lua options features from Soundwaves/fallback in player option menus that pop out such as in Infinitesimal or DDR XX, it happens in specific with SmartJudgments and SmartTimings.
When SmartTimings's choice/value is updated by the player, it should generate new choices/values for SmartJudgments as well, which does work correspondingly in dedicated player option screens. With OptionsList style menus, the value will not update and the module responsible for defining the new SmartJudgments list (Options.SmartJudgeChoices) will return nil due to an error on line 8, resulting in a crash the next time the screen with OptionsList is loaded and the list is attempted to be displayed.
A workaround to avoid the crash would be only utilizing the Options.ReturnCurrentTiming module to obtain the current timing window in SmartJudgeChoices, however this does not remedy the main issue with the list not being updated after changing the mode.
Describe what should happen
After changing the timing mode, the SmartJudgment list should be able to obtain the new timing mode and update its list of different judgment graphics appropriately.
Relevant Log output
Crash with unmodified Alpha 4.15.1 fallback modules after changing timing mode:
log.txtinfo.txt
Is there an existing issue for this?
Operating System
MX Linux 21.1
CPU
Intel Core i5 8400
GPU
NVIDIA GeForce 1030
Storage
120GB + 480GB SSD
Game Version
4.15.0
Game Mode
pump
Theme
Infinitesimal (latest as of writing)
Describe the problem
There is an issue when attempting to reutilize some of the Lua options features from Soundwaves/fallback in player option menus that pop out such as in Infinitesimal or DDR XX, it happens in specific with SmartJudgments and SmartTimings.
When SmartTimings's choice/value is updated by the player, it should generate new choices/values for SmartJudgments as well, which does work correspondingly in dedicated player option screens. With OptionsList style menus, the value will not update and the module responsible for defining the new SmartJudgments list (Options.SmartJudgeChoices) will return nil due to an error on line 8, resulting in a crash the next time the screen with OptionsList is loaded and the list is attempted to be displayed.
A workaround to avoid the crash would be only utilizing the Options.ReturnCurrentTiming module to obtain the current timing window in SmartJudgeChoices, however this does not remedy the main issue with the list not being updated after changing the mode.
Describe what should happen
After changing the timing mode, the SmartJudgment list should be able to obtain the new timing mode and update its list of different judgment graphics appropriately.
Relevant Log output
Crash with unmodified Alpha 4.15.1 fallback modules after changing timing mode: log.txt info.txt