TeamRizu / OutFox

The Bug Reporting Repository for OutFox LTS 0.4, Alpha V and Steam Early Access Builds
https://projectoutfox.com
Apache License 2.0
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[Feature Request] Add pits and numbered rolls from smx #593

Open Buic opened 2 years ago

Buic commented 2 years ago

Please Select the game mode your feature request is about.

smx

Is your feature request related to a problem?

No response

Describe the solution you'd like

From the StepManiaX software manual: image

In addition to the described behavior, I've observed from gameplay that:

Pits -like holds and rolls, have a head that stays on the receptor as they pass, and an active state when held. -have a delay before triggering, and can be ghost tapped as a result. Around 20 frames (60fps) at 175 bpm from what I can tell, probably a bit off. This is visualized with a fade into the darker colored active state (including head). -do not effect combo in any way.

Numbered rolls -are not dropped for being left inactive; they drop only if the target isn't met when they've passed. -increment combo for each step, only up to the target number. -do not break combo when dropped. -appear to be in active state before reaching the receptor, and become inactive when they reach it. -fade between inactive and active state incrementally with each step until target is met. -are assigned target numbers individually. I don't know what they default to.

https://www.youtube.com/watch?v=ZGia1OTvZiU This video has examples of the above, although it's a bit long.

I'd personally like to see these as a note type for all modes; with modifiers such as "long mine to pit," "Numbered roll to roll," and the inverse.

Describe alternatives you've considered

If not for all modes, at least have long mines and rolls replaced with these in smx mode.

Additional context

No response

concubidated commented 2 years ago

Pits are already in Outfox! Roll Notes are still WIP though!

Buic commented 2 years ago

Pits are already in Outfox! Roll Notes are still WIP though!

I know about long mines, I meant more SMX specific functionality (heads, delayed activation, inactive to active fade effect, constant health drain somewhat akin to pump holds) I've experimented with at least recreating the visual elements through noteskins, but it doesn't seem possible from what I can tell.