In LightsManager, the game is coded so that only the side of the player that has joined lights up when joining the game, starting or clearing a stage. This works well for identifying which player has joined the game, however in game it is a bit odd to see only one side light up even if doubles are being played.
Give an example of what it should look like
This video demonstrates both sides lighting up when entering a song and at the evaluation screen. If these can be changed and the current join light behavior is kept as is, I believe it would end up being the best of both worlds.
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Give an example of what is wrong
In
LightsManager
, the game is coded so that only the side of the player that has joined lights up when joining the game, starting or clearing a stage. This works well for identifying which player has joined the game, however in game it is a bit odd to see only one side light up even if doubles are being played.Give an example of what it should look like
This video demonstrates both sides lighting up when entering a song and at the evaluation screen. If these can be changed and the current join light behavior is kept as is, I believe it would end up being the best of both worlds.