[X] I have searched the existing issues and none matched.
Operating System
Windows 10 Pro
CPU
AMD Ryzen 7 1700X Eight-Core Processor
GPU
NVIDIA GeForce GTX 1650
Storage
SSD
Game Version
4.18.1
Game Mode
gh
Theme
Soundwaves (OutFox 0.4.x default)
Describe the problem
I'm using a Guitar Hero World Tour controller, with an analog whammy bar.
But the game interprets the whammy bar as either "on" or "off".
And you can tell that, because the long notes are either "wide" or "slim", instead of having an analoge width.
Describe what should happen
The game should interpret the Whammy Bar as an analoge input, not a "button" input;
And this should be reflexed as such in the game, by having an analoge width of the tails of long notes.
Is there an existing issue for this?
Operating System
Windows 10 Pro
CPU
AMD Ryzen 7 1700X Eight-Core Processor
GPU
NVIDIA GeForce GTX 1650
Storage
SSD
Game Version
4.18.1
Game Mode
gh
Theme
Soundwaves (OutFox 0.4.x default)
Describe the problem
I'm using a Guitar Hero World Tour controller, with an analog whammy bar. But the game interprets the whammy bar as either "on" or "off".
And you can tell that, because the long notes are either "wide" or "slim", instead of having an analoge width.
Describe what should happen
The game should interpret the Whammy Bar as an analoge input, not a "button" input; And this should be reflexed as such in the game, by having an analoge width of the tails of long notes.
Relevant Log output
No log files added.