Please Select the game mode your feature request is about.
All Game Modes
Is your feature request related to a problem?
No response
Describe the solution you'd like
I want to reproduce the blur effect on the backside of glass (effect called Aero Glass or Acrylic in Windows) that is often seen in recent applications
WAIEI CitMin, one of the Themes, uses ActorFrameTexture and scaling to reproduce this effect
However, the quality of the magnification is not very good, resulting in a very unnatural glass with a blinking backside
In the current version, SetTextureFiltering(false) seems to behave like NearestNeighbor and (true) like Bilinear, I would like to be able to set higher quality bicubic as well
Blur processing in WAIEI CitMin
I suspect that if OutFox could support scaling in Bicubic quality, it could reproduce a quality glass effect
It would be better if a blur (Gaussian) filter could be applied directly without having to go to the trouble of scaling
Please Select the game mode your feature request is about.
All Game Modes
Is your feature request related to a problem?
No response
Describe the solution you'd like
I want to reproduce the blur effect on the backside of glass (effect called Aero Glass or Acrylic in Windows) that is often seen in recent applications
WAIEI CitMin, one of the Themes, uses ActorFrameTexture and scaling to reproduce this effect However, the quality of the magnification is not very good, resulting in a very unnatural glass with a blinking backside In the current version, SetTextureFiltering(false) seems to behave like NearestNeighbor and (true) like Bilinear, I would like to be able to set higher quality bicubic as well
Blur processing in WAIEI CitMin
I suspect that if OutFox could support scaling in Bicubic quality, it could reproduce a quality glass effect It would be better if a blur (Gaussian) filter could be applied directly without having to go to the trouble of scaling
ScreenXXX underlay
ScreenXXX decorations
Describe alternatives you've considered
It would be nice if we could add a function to set the Filterling Algorithm and be able to configure it
Or it would be nice if Def.Sprite could support texture blurring!
Additional context
No response