TeamRizu / OutFox

The Bug Reporting Repository for OutFox LTS 0.4, Alpha V and Steam Early Access Builds
https://projectoutfox.com
Apache License 2.0
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[Nitpick] Edit Mode play preview breaks select-start command #722

Open teleshoes opened 5 months ago

teleshoes commented 5 months ago

Game Mode

dance

Give an example of what is wrong

spacebar toggles the new play-preview mode, which plays the music and scrolls the arrows without leaving the editor screen. (which sounds like a cool feature, but in practice, i have found it is useless compared to just normal play-testing with P, since it doesn't respect speedmod or let you test judgments)

spacebar used to mark the selection start, and then the selection end, which can be accomplished in either version with shift+arrow or shift+pgup/dn etc.

HOWEVER, spacebar to mark the selection start, WITHOUT marking the selection end, was a very useful feature. it let you play from that spot on, without looping back, and then hit ESC and p again to start at the same spot (setting just a start time, not an end time). this lets you quickly playtest a section a few times, going as far as you like each time, then mark a different start spot.

there is no way (that i know of) to do that now, you are forced to make a full selection, which involves many keystrokes instead of literally just one, and also forces you to pick an end time, which is usually irrelevant.

maybe someone else would find the play-preview mode useful, but it shouldn't come at the expense of the most valuable keybinding, and shouldn't remove a feature completely.

Give an example of what it should look like

JoseVarelaP commented 4 months ago

HOWEVER, spacebar to mark the selection start, WITHOUT marking the selection end, was a very useful feature. it let you play from that spot on, without looping back, and then hit ESC and p again to start at the same spot (setting just a start time, not an end time).

This feature was never removed, it is still present when using the current selection marker key (Tab). This is a case of usage of legacy editor controls. I am working on a mapping screen so you can just remap these buttons back, but it might take a bit given how the input system was added before I took a crack at it.

https://github.com/TeamRizu/OutFox/assets/23246027/0e6799dc-a622-40a3-b3af-b852ebaa42e7

teleshoes commented 4 months ago

awesome, thanks!