I literally played this game for 9 hours straight, with no issue, and multiple reloads. Now, today, i am plagued by a new error keeping from loading ANY of my saves. Please assist. The latest version of blackbox and combined arms are the only mods in use.
(!) Exception: LoadUniverseScreen failed: C:\Users\thepr\AppData\Roaming\StarDrive\Saved Games\Dauntless Corporation, Star Date 1106.1.sav
Unable to read beyond the end of the stream.
Version = 1.50.15019 main/commit
Mod = Combined Arms
ModVersion = v8.5e
Language = English
StarDate = NULL
Ships = NULL
Planets = NULL
Memory = 136686
XnaMemory = 144159
Thread = ParallelTask_1
ThreadId = 18
Thread #18 ParallelTask_1 StackTrace:
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at Data.Binary.BinarySerializerHeader..ctor(Reader reader) in Data\Binary\BinarySerializerHeader.cs:line 42
at Data.Binary.BinarySerializer.Deserialize(Reader reader, Boolean verbose) in Data\Binary\BinarySerializer.cs:line 89
at Data.Binary.BinarySerializer.DeserializeMultiType(Reader reader, Type[] types, Boolean verbose) in Data\Binary\BinarySerializer.cs:line 148
at SavedGame.Deserialize(FileInfo saveFile, Boolean verbose) in SavedGame.cs:line 107
at GameScreens.LoadGame.LoadGame.DecompressSaveGame(FileInfo file, ProgressCounter step) in GameScreens\LoadGame\LoadGame.cs:line 116
at GameScreens.LoadGame.LoadGame.Load(Boolean noErrorDialogs, Boolean startSimThread) in GameScreens\LoadGame\LoadGame.cs:line 54
Thread #1 Main Thread StackTrace:
at System.Reflection.Emit.ModuleBuilder.GetMemberRefOfMethodInfo(RuntimeModule module, Int32 tr, IRuntimeMethodInfo method)
at System.Reflection.Emit.ModuleBuilder.GetMemberRefOfMethodInfo(Int32 tr, RuntimeMethodInfo method)
at System.Reflection.Emit.ModuleBuilder.GetMethodTokenNoLock(MethodInfo method, Boolean getGenericTypeDefinition)
at System.Reflection.Emit.ModuleBuilder.GetMethodTokenInternal(MethodInfo method)
at System.Reflection.Emit.ModuleBuilder.GetMethodTokenInternal(MethodBase method, IEnumerable`1 optionalParameterTypes, Boolean useMethodDef)
at System.Reflection.Emit.ILGenerator.GetMethodToken(MethodBase method, Type[] optionalParameterTypes, Boolean useMethodDef)
at System.Reflection.Emit.ILGenerator.EmitCall(OpCode opcode, MethodInfo methodInfo, Type[] optionalParameterTypes)
at System.Reflection.Emit.ILGenerator.Emit(OpCode opcode, MethodInfo meth)
at System.Xml.Serialization.CodeGenerator.Call(MethodInfo methodInfo)
at System.Xml.Serialization.XmlSerializationReaderILGen.WriteXmlNodeEqual(String source, String name, String ns, Boolean doAndIf)
at System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElementsIf(Member[] members, Member anyElement, String elementElseString)
at System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElements(Member[] members, String elementElseString, String elseString, Member anyElement, Member anyText)
at System.Xml.Serialization.XmlSerializationReaderILGen.WriteArray(String source, String arrayName, ArrayMapping arrayMapping, Boolean readOnly, Boolean isNullable, Int32 fixupIndex, Int32 elementIndex)
at System.Xml.Serialization.XmlSerializationReaderILGen.WriteElement(String source, String arrayName, String choiceSource, ElementAccessor element, ChoiceIdentifierAccessor choice, String checkSpecified, Boolean checkForNull, Boolean readOnly, Int32 fixupIndex, Int32 elementIndex)
at System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElementsIf(Member[] members, Member anyElement, String elementElseString)
at System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElements(Member[] members, String elementElseString, String elseString, Member anyElement, Member anyText)
at System.Xml.Serialization.XmlSerializationReaderILGen.GenerateTypeElement(XmlTypeMapping xmlTypeMapping)
at System.Xml.Serialization.XmlSerializationReaderILGen.GenerateElement(XmlMapping xmlMapping)
at System.Xml.Serialization.TempAssembly.GenerateRefEmitAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence)
at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence)
at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace)
at System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace)
at ResourceManager.TryDeserialize[T](String file) in Data\ResourceManager.cs:line 465
at ResourceManager.LoadRandomAdvice(RandomBase random) in Data\ResourceManager.cs:line 973
at LoadUniverseScreen.LoadContent() in GameScreens\LoadGame\LoadUniverseScreen.cs:line 30
at GameScreen.InvokeLoadContent() in GameScreens\GameScreen.cs:line 284
at ScreenManager.AddScreenAndLoadContent(GameScreen screen) in GameScreens\ScreenManager.cs:line 146
at ScreenManager.AddPendingScreens() in GameScreens\ScreenManager.cs:line 157
at ScreenManager.Update(UpdateTimes elapsed) in GameScreens\ScreenManager.cs:line 679
at GameBase.UpdateGame(Single deltaTime) in GameScreens\GameBase.cs:line 229
at StarDriveGame.Update(Single deltaTime) in GameScreens\StarDriveGame.cs:line 142
at XNA.Game.Tick() in ts\BlackBox\XNA.Game\Game.cs:line 250
at XNA.Game.HostIdle(Object sender, EventArgs e) in ts\BlackBox\XNA.Game\Game.cs:line 488
at XNA.GameHost.OnIdle() in ts\BlackBox\XNA.Game\GameHost.cs:line 55
at XNA.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 73
at XNA.WindowsGameHost.Run() in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 87
at XNA.Game.Run() in ts\BlackBox\XNA.Game\Game.cs:line 157
at Program.Main(String[] args) in GameScreens\Program.cs:line 217
I literally played this game for 9 hours straight, with no issue, and multiple reloads. Now, today, i am plagued by a new error keeping from loading ANY of my saves. Please assist. The latest version of blackbox and combined arms are the only mods in use.
(!) Exception: LoadUniverseScreen failed: C:\Users\thepr\AppData\Roaming\StarDrive\Saved Games\Dauntless Corporation, Star Date 1106.1.sav
Unable to read beyond the end of the stream. Version = 1.50.15019 main/commit Mod = Combined Arms ModVersion = v8.5e Language = English StarDate = NULL Ships = NULL Planets = NULL Memory = 136686 XnaMemory = 144159 Thread = ParallelTask_1 ThreadId = 18 Thread #18 ParallelTask_1 StackTrace: at System.IO.BinaryReader.FillBuffer(Int32 numBytes) at System.IO.BinaryReader.ReadUInt32() at Data.Binary.BinarySerializerHeader..ctor(Reader reader) in Data\Binary\BinarySerializerHeader.cs:line 42 at Data.Binary.BinarySerializer.Deserialize(Reader reader, Boolean verbose) in Data\Binary\BinarySerializer.cs:line 89 at Data.Binary.BinarySerializer.DeserializeMultiType(Reader reader, Type[] types, Boolean verbose) in Data\Binary\BinarySerializer.cs:line 148 at SavedGame.Deserialize(FileInfo saveFile, Boolean verbose) in SavedGame.cs:line 107 at GameScreens.LoadGame.LoadGame.DecompressSaveGame(FileInfo file, ProgressCounter step) in GameScreens\LoadGame\LoadGame.cs:line 116 at GameScreens.LoadGame.LoadGame.Load(Boolean noErrorDialogs, Boolean startSimThread) in GameScreens\LoadGame\LoadGame.cs:line 54
Thread #1 Main Thread StackTrace: at System.Reflection.Emit.ModuleBuilder.GetMemberRefOfMethodInfo(RuntimeModule module, Int32 tr, IRuntimeMethodInfo method) at System.Reflection.Emit.ModuleBuilder.GetMemberRefOfMethodInfo(Int32 tr, RuntimeMethodInfo method) at System.Reflection.Emit.ModuleBuilder.GetMethodTokenNoLock(MethodInfo method, Boolean getGenericTypeDefinition) at System.Reflection.Emit.ModuleBuilder.GetMethodTokenInternal(MethodInfo method) at System.Reflection.Emit.ModuleBuilder.GetMethodTokenInternal(MethodBase method, IEnumerable`1 optionalParameterTypes, Boolean useMethodDef) at System.Reflection.Emit.ILGenerator.GetMethodToken(MethodBase method, Type[] optionalParameterTypes, Boolean useMethodDef) at System.Reflection.Emit.ILGenerator.EmitCall(OpCode opcode, MethodInfo methodInfo, Type[] optionalParameterTypes) at System.Reflection.Emit.ILGenerator.Emit(OpCode opcode, MethodInfo meth) at System.Xml.Serialization.CodeGenerator.Call(MethodInfo methodInfo) at System.Xml.Serialization.XmlSerializationReaderILGen.WriteXmlNodeEqual(String source, String name, String ns, Boolean doAndIf) at System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElementsIf(Member[] members, Member anyElement, String elementElseString) at System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElements(Member[] members, String elementElseString, String elseString, Member anyElement, Member anyText) at System.Xml.Serialization.XmlSerializationReaderILGen.WriteArray(String source, String arrayName, ArrayMapping arrayMapping, Boolean readOnly, Boolean isNullable, Int32 fixupIndex, Int32 elementIndex) at System.Xml.Serialization.XmlSerializationReaderILGen.WriteElement(String source, String arrayName, String choiceSource, ElementAccessor element, ChoiceIdentifierAccessor choice, String checkSpecified, Boolean checkForNull, Boolean readOnly, Int32 fixupIndex, Int32 elementIndex) at System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElementsIf(Member[] members, Member anyElement, String elementElseString) at System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElements(Member[] members, String elementElseString, String elseString, Member anyElement, Member anyText) at System.Xml.Serialization.XmlSerializationReaderILGen.GenerateTypeElement(XmlTypeMapping xmlTypeMapping) at System.Xml.Serialization.XmlSerializationReaderILGen.GenerateElement(XmlMapping xmlMapping) at System.Xml.Serialization.TempAssembly.GenerateRefEmitAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence) at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace) at System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace) at ResourceManager.TryDeserialize[T](String file) in Data\ResourceManager.cs:line 465 at ResourceManager.LoadRandomAdvice(RandomBase random) in Data\ResourceManager.cs:line 973 at LoadUniverseScreen.LoadContent() in GameScreens\LoadGame\LoadUniverseScreen.cs:line 30 at GameScreen.InvokeLoadContent() in GameScreens\GameScreen.cs:line 284 at ScreenManager.AddScreenAndLoadContent(GameScreen screen) in GameScreens\ScreenManager.cs:line 146 at ScreenManager.AddPendingScreens() in GameScreens\ScreenManager.cs:line 157 at ScreenManager.Update(UpdateTimes elapsed) in GameScreens\ScreenManager.cs:line 679 at GameBase.UpdateGame(Single deltaTime) in GameScreens\GameBase.cs:line 229 at StarDriveGame.Update(Single deltaTime) in GameScreens\StarDriveGame.cs:line 142 at XNA.Game.Tick() in ts\BlackBox\XNA.Game\Game.cs:line 250 at XNA.Game.HostIdle(Object sender, EventArgs e) in ts\BlackBox\XNA.Game\Game.cs:line 488 at XNA.GameHost.OnIdle() in ts\BlackBox\XNA.Game\GameHost.cs:line 55 at XNA.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 73 at XNA.WindowsGameHost.Run() in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 87 at XNA.Game.Run() in ts\BlackBox\XNA.Game\Game.cs:line 157 at Program.Main(String[] args) in GameScreens\Program.cs:line 217