Fix: Right Clicking on research item in research queue exit screen instead of showing research popup
Fix: defined systems do not get a chance to have mineable or researchable planets. For Starting systems the chance is 33% of normal.
Fix: Requisition fleets took max prod potential fraction even if planets did not have governors to adjust sliders.
Fix: Critical bug in War where ColonyValueWon and InitialColonyValues were 0 and the AI thought they are always losing badly.
Balance: BB+ research stations need 2 production per research and outputs 50% more research.
@gkapulis
Fix: Right Clicking on research item in research queue exit screen instead of showing research popup Fix: defined systems do not get a chance to have mineable or researchable planets. For Starting systems the chance is 33% of normal. Fix: Requisition fleets took max prod potential fraction even if planets did not have governors to adjust sliders. Fix: Critical bug in War where ColonyValueWon and InitialColonyValues were 0 and the AI thought they are always losing badly. Balance: BB+ research stations need 2 production per research and outputs 50% more research. @gkapulis