Index [0] out of range(0) Array
Version = 1.50.15048 main/commit
Mod = Combined Arms
ModVersion = v8.6c
Language = Russian
StarDate = 1560.5
Ships = 4935
Planets = 308
Memory = 508748
XnaMemory = 183348
Thread = Universe.SimThread
ThreadId = 25
Thread #25 Universe.SimThread StackTrace:
at SDUtils.Array1.[Mars__1.50.15048_Combined_Arms-v8.6c_Dauntless Corporation, Star Date 1560.2.zip](https://github.com/user-attachments/files/16642343/Mars__1.50.15048_Combined_Arms-v8.6c_Dauntless.Corporation.Star.Date.1560.2.zip)(Int32 index, Int32 count) in ts\BlackBox\SDUtils\Array.cs:line 175 at SDUtils.Array1.get_Item(Int32 index) in ts\BlackBox\SDUtils\Array.cs:line 184
at Utils.RandomBase.Item[T](IReadOnlyList`1 items) in Utils\RandomBase.cs:line 116
at Planet.PickTileForTerraformer(PlanetGridSquare[] unHabitableTiles) in Universe\SolarBodies\Planet\Planet_EvaluateBuildings.cs:line 748
at Planet.TryBuildTerraformers(Single budget) in Universe\SolarBodies\Planet\Planet_EvaluateBuildings.cs:line 722
at Planet.DoGoverning() in Universe\SolarBodies\Planet\Planet_Govern.cs:line 39
at Empire.GovernPlanets() in Empire.cs:line 1420
at Empire.Update(UniverseState us, FixedSimTime timeStep) in Empire.cs:line 1030
at UniverseScreen.UpdateEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 329
at UniverseScreen.ProcessTurnEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 284
at UniverseScreen.SingleSimulationStep(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 198
at UniverseScreen.ProcessSimulationTurns() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 156
at UniverseScreen.UniverseSimulationLoop() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 89
at UniverseScreen.UniverseSimMonitored() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 57
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Thread #1 Main Thread StackTrace:
at XNA.Input.WindowMessageHooker.Hook.WndProc(IntPtr msgWnd, UInt32 msg, IntPtr wParam, IntPtr lParam)
at XNA.NativeMethods.PeekMessage(Message& msg, IntPtr hWnd, UInt32 messageFilterMin, UInt32 messageFilterMax, UInt32 flags)
at XNA.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 64
at XNA.WindowsGameHost.Run() in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 87
at XNA.Game.Run() in ts\BlackBox\XNA.Game\Game.cs:line 157
at Program.Main(String[] args) in GameScreens\Program.cs:line 217
Save files attached. Mars__1.50.15048_Combined_Arms-v8.6c_Dauntless Corporation, Star Date 1560.2.zip
(!) Exception: Program.CurrentDomain_UnhandledException
Index [0] out of range(0) Array
Version = 1.50.15048 main/commit
Mod = Combined Arms
ModVersion = v8.6c
Language = Russian
StarDate = 1560.5
Ships = 4935
Planets = 308
Memory = 508748
XnaMemory = 183348
Thread = Universe.SimThread
ThreadId = 25
Thread #25 Universe.SimThread StackTrace:
at SDUtils.Array
1.[Mars__1.50.15048_Combined_Arms-v8.6c_Dauntless Corporation, Star Date 1560.2.zip](https://github.com/user-attachments/files/16642343/Mars__1.50.15048_Combined_Arms-v8.6c_Dauntless.Corporation.Star.Date.1560.2.zip)(Int32 index, Int32 count) in ts\BlackBox\SDUtils\Array.cs:line 175 at SDUtils.Array
1.get_Item(Int32 index) in ts\BlackBox\SDUtils\Array.cs:line 184 at Utils.RandomBase.Item[T](IReadOnlyList`1 items) in Utils\RandomBase.cs:line 116 at Planet.PickTileForTerraformer(PlanetGridSquare[] unHabitableTiles) in Universe\SolarBodies\Planet\Planet_EvaluateBuildings.cs:line 748 at Planet.TryBuildTerraformers(Single budget) in Universe\SolarBodies\Planet\Planet_EvaluateBuildings.cs:line 722 at Planet.DoGoverning() in Universe\SolarBodies\Planet\Planet_Govern.cs:line 39 at Empire.GovernPlanets() in Empire.cs:line 1420 at Empire.Update(UniverseState us, FixedSimTime timeStep) in Empire.cs:line 1030 at UniverseScreen.UpdateEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 329 at UniverseScreen.ProcessTurnEmpires(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 284 at UniverseScreen.SingleSimulationStep(FixedSimTime timeStep) in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 198 at UniverseScreen.ProcessSimulationTurns() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 156 at UniverseScreen.UniverseSimulationLoop() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 89 at UniverseScreen.UniverseSimMonitored() in Universe\UniverseScreen\UniverseScreen.UpdateGame.cs:line 57 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()Thread #1 Main Thread StackTrace: at XNA.Input.WindowMessageHooker.Hook.WndProc(IntPtr msgWnd, UInt32 msg, IntPtr wParam, IntPtr lParam) at XNA.NativeMethods.PeekMessage(Message& msg, IntPtr hWnd, UInt32 messageFilterMin, UInt32 messageFilterMax, UInt32 flags) at XNA.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 64 at XNA.WindowsGameHost.Run() in ts\BlackBox\XNA.Game\WindowsGameHost.cs:line 87 at XNA.Game.Run() in ts\BlackBox\XNA.Game\Game.cs:line 157 at Program.Main(String[] args) in GameScreens\Program.cs:line 217