An item with the same key has already been added.
Version = 1.50.15000 mars-1.50
Mod = Combined Arms
ModVersion = v8.6e
Language = English
StarDate = NULL
Ships = NULL
Planets = NULL
Memory = 210644
XnaMemory = 145135
Thread = Main Thread
ThreadId = 1
Thread #1 Main Thread StackTrace:
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) at System.Collections.Generic.Dictionary2.System.Collections.IDictionary.Add(Object key, Object value)
at Ship_Game.Data.Serialization.Types.MapSerializer.Deserialize(YamlNode node)
at Ship_Game.Data.Serialization.DataField.SetDeserialized(Object instance, YamlNode node)
at Ship_Game.Data.YamlSerializer.YamlSerializer.Deserialize(YamlNode node)
at Ship_Game.Data.Yaml.YamlParser.DeserializeArray[T]()
at Ship_Game.Data.Yaml.YamlParser.DeserializeArray[T](String modOrVanillaFile)
at Ship_Game.AI.Components.BudgetPriorities.LoadBudgetSettings(Empire empire)
at Ship_Game.AI.Components.BudgetPriorities..ctor(Empire empire)
at Ship_Game.AI.EmpireAI.InitializeManagers(Empire e)
at Ship_Game.AI.EmpireAI..ctor(Empire e)
at Ship_Game.Empire.Initialize()
at Ship_Game.GameScreens.NewGame.UniverseGenerator..ctor(UniverseParams p)
at Ship_Game.CreatingNewGameScreen..ctor(MainMenuScreen menu, UniverseParams p)
at Ship_Game.RaceDesignScreen.OnEngageClicked(UIButton b)
at Ship_Game.UIButton.OnButtonClicked()
at Ship_Game.UIButton.HandleInput(InputState input)
at Ship_Game.UIElementContainer.HandleInput(InputState input)
at Ship_Game.GameScreen.HandleInput(InputState input)
at Ship_Game.RaceDesignScreen.HandleInput(InputState input)
at Ship_Game.ScreenManager.Update(UpdateTimes elapsed)
at Ship_Game.GameBase.UpdateGame(Single deltaTime)
(!) Exception: UpdateGame() failed
An item with the same key has already been added. Version = 1.50.15000 mars-1.50 Mod = Combined Arms ModVersion = v8.6e Language = English StarDate = NULL Ships = NULL Planets = NULL Memory = 210644 XnaMemory = 145135 Thread = Main Thread ThreadId = 1 Thread #1 Main Thread StackTrace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary
2.Insert(TKey key, TValue value, Boolean add) at System.Collections.Generic.Dictionary
2.System.Collections.IDictionary.Add(Object key, Object value) at Ship_Game.Data.Serialization.Types.MapSerializer.Deserialize(YamlNode node) at Ship_Game.Data.Serialization.DataField.SetDeserialized(Object instance, YamlNode node) at Ship_Game.Data.YamlSerializer.YamlSerializer.Deserialize(YamlNode node) at Ship_Game.Data.Yaml.YamlParser.DeserializeArray[T]() at Ship_Game.Data.Yaml.YamlParser.DeserializeArray[T](String modOrVanillaFile) at Ship_Game.AI.Components.BudgetPriorities.LoadBudgetSettings(Empire empire) at Ship_Game.AI.Components.BudgetPriorities..ctor(Empire empire) at Ship_Game.AI.EmpireAI.InitializeManagers(Empire e) at Ship_Game.AI.EmpireAI..ctor(Empire e) at Ship_Game.Empire.Initialize() at Ship_Game.GameScreens.NewGame.UniverseGenerator..ctor(UniverseParams p) at Ship_Game.CreatingNewGameScreen..ctor(MainMenuScreen menu, UniverseParams p) at Ship_Game.RaceDesignScreen.OnEngageClicked(UIButton b) at Ship_Game.UIButton.OnButtonClicked() at Ship_Game.UIButton.HandleInput(InputState input) at Ship_Game.UIElementContainer.HandleInput(InputState input) at Ship_Game.GameScreen.HandleInput(InputState input) at Ship_Game.RaceDesignScreen.HandleInput(InputState input) at Ship_Game.ScreenManager.Update(UpdateTimes elapsed) at Ship_Game.GameBase.UpdateGame(Single deltaTime)