The bug being that it's possible to kill the zombies at the start, if you
figure out an exact loophole-exploiting build. By "fix with Pokey", I mean
that, if more than 8 zombies are spawnkilled south-west of the wall in the
south-west corner, the third wave of zombies is replaced with 800hp clones of
the Master of Poking.
With Ageless Era's overpowered characters, I can imagine that a few zombies
could be killed at the start, but killing 8 in normal play seems improbable.
Something is breaking Pokey's ellipse, and I don't see why it worked before.
It's broken for Pokey himself, as well as the clones, because the engine sees
that he has canrecruit=yes, so tries to find a hero-leader ellipse. Changed
his crown and halo to expendable-leader instead. The canrecruit setting itself
is done by SXC, seeing as he's a big_boss.
The bug being that it's possible to kill the zombies at the start, if you figure out an exact loophole-exploiting build. By "fix with Pokey", I mean that, if more than 8 zombies are spawnkilled south-west of the wall in the south-west corner, the third wave of zombies is replaced with 800hp clones of the Master of Poking.
With Ageless Era's overpowered characters, I can imagine that a few zombies could be killed at the start, but killing 8 in normal play seems improbable.
Something is breaking Pokey's ellipse, and I don't see why it worked before. It's broken for Pokey himself, as well as the clones, because the engine sees that he has canrecruit=yes, so tries to find a hero-leader ellipse. Changed his crown and halo to expendable-leader instead. The canrecruit setting itself is done by SXC, seeing as he's a big_boss.