TeamSweepy / Greywater

Repo for Greywater Isometric RPG
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All Hands On Deck! #13

Closed Jeremy-Barnes closed 10 years ago

Jeremy-Barnes commented 10 years ago

Hey honchos - we are right on the edge of having this switchover done.

I'd like it if we could have a last push to get everything finished today (Sunday).

Here are all the things that remain -

I'll handle the last two because I've already started and I know exactly what I need to do to wrap them up. I'd love it if you guys could split up the first 3 and knock them out before tomorrow's end.

Please comment and let me know what you think.

Biodiscus commented 10 years ago

I found something really amazing, the class BitmapFontCache can draw multiline text and word wrapped text!

http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFontCache.html

https://gist.github.com/Biodiscus/33b5fab0ebb442418487

This Label class needs some scrollbars but I've already got that implemtend for default java. So that won't take that much time

Jeremy-Barnes commented 10 years ago

Eeexcellent.

Jeremy-Barnes commented 10 years ago

I promise I'm not trying to be annoying, I'm just trying to document what I do so no one fetches and goes "what is all this shit?!"

Update: Death has been added and I've linked the Inventory to the player which is now a singleton. I hate singletons, but this was needed :(

I've made a few small changes to the GUI system (nothing major) in an attempt to get the Main Menu up and running. I've stopped work on the menu for a because I don't want to mess up what Ziga's doing, so I'll just wait for him to finish.

The only major code changes I've made for the GUI are documented in these commits:

(especially this one) https://github.com/TeamSweepy/Greywater/commit/162d94f4ba6667c017c546ef47dae29ef2c98404

And here: (this one just has some inventory stuff to make it work with the player) https://github.com/TeamSweepy/Greywater/commit/0d4d7f1cbaee24d506a3bc076add418a554ba0fb