TeamSweepy / Greywater

Repo for Greywater Isometric RPG
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Isometric Rendering #2

Closed Jeremy-Barnes closed 10 years ago

Jeremy-Barnes commented 10 years ago

Write isometric rendering function that works with TMX maps and mobs. Will need to isometric depth sort non-floor-tile objects (walls and mobs).

Use LibGDX TMXMapLoader and TiledMap.

We'll need to write something like LibGDX's isometric renderer, but one that actually works. https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.java

This should happen in the World class.

Jeremy-Barnes commented 10 years ago

Update: LibGDX's TMXMapLoader/TiledMap do not actually support animated tiles, we have to kludge it.