Set up asynchronous loading of assets using the libGDX assetmanager.
Set up management so that entities can get their assets with simple method calls - store in hashmap.
Investigate LibGDX's Animation class so that Entities do not need to time their own animations frame-by-frame.
Set up asynchronous loading of assets using the libGDX assetmanager. Set up management so that entities can get their assets with simple method calls - store in hashmap.
Investigate LibGDX's Animation class so that Entities do not need to time their own animations frame-by-frame.