TeamSweepy / Greywater

Repo for Greywater Isometric RPG
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Asset loading and storage #3

Closed Jeremy-Barnes closed 10 years ago

Jeremy-Barnes commented 10 years ago

Set up asynchronous loading of assets using the libGDX assetmanager. Set up management so that entities can get their assets with simple method calls - store in hashmap.

Investigate LibGDX's Animation class so that Entities do not need to time their own animations frame-by-frame.

Jeremy-Barnes commented 10 years ago

Investigated LibGDX's animation class - its shit. Sprites now handle their own animating and all the timekeeping and such.

Removed support for setting up animations in our AssetLoader.