Closed Jeremy-Barnes closed 10 years ago
Okay, so here's the finding for anyone that cares: LibGDX is bad at matrix math, and the spriteBatch.setProjectionMatrix operation causes lines to appear between the tiles that otherwise line up perfectly. So we're dropping the use of their matrices. These changes are reflected in the upcoming commit.
Previously, calling orthographiccamera.translate() was enough to move stuff (without tracking offsets), but that doesn't seem to work now using the Camera class. I may be overlooking something simple, but camera movement seems broken.