Closed zhaishengfu closed 4 years ago
What version of Godot are you using? I haven't tested with 3.2 but 3.1 works just fine.
tested with 3.2
I've confirmed that 3.2 has a little bit of different logic when dealing with color #000000. This was changed in a recent merge, and I'm planning to set a 1.5.2 release soon.
I set the font color to black and it does not work [`0]hello, baby
"[`0]": # Black if !escape: string.erase(step,4) string = string.insert(step,char(8203))
if totally black the if judgement will be error
I think this is the error of #000000 will be zero or null. I changed this to Color("#000001") and it worked