TeamSyndi / syndibox

SyndiBox - A powerful text engine for dialog-heavy Godot projects
MIT License
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[BUG] manual advance causes text effect triggers to not work #11

Closed thegrumpybuffalo closed 4 years ago

thegrumpybuffalo commented 4 years ago

Describe the bug A clear and concise description of what the bug is.

To Reproduce Steps to reproduce the behavior:

  1. create a sandbox object with auto advance disabled
  2. attempt to play dialog in a scene and manual advance with ui_accept (default: enter key)
  3. see that any in text tags get read in plain text

Expected behavior any tags used should work in both auto and manual advance modes

Platform

Sudospective commented 4 years ago

Thanks for the bug report, I'll look into it in the future. Right now my living situation is very up in the air and I'm trying to get stable, but as soon as I have the chance, I'll start working on fixing all the bugs reported.

Sudospective commented 4 years ago

Fixed in 1.5.3, probably even sooner, can't recall, been a long while