Closed hero-clashes closed 4 years ago
It seems it's trying to find the first character of a null string, which of course would be null. How do you have your dialog set up? Are you using the property for it on the side or do you have it pulling the string in another way?
yes i am using the property on the side with random text
and no i am not trying to pull it in another way
thats all what i did
Are you able to send an isolated example of this bug from your project? That would very much help me with understanding what's going on here. I can't recreate this bug on my own.
i am sorry that i took so long time but it will be helpful if you could fix it and thank you for taking time and effort you are a great human here my project (just started :) ) test.zip
Thanks! I'll try it out once I get time at my laptop. I'm very patient, and want to make sure everything works as it should. Once I figure out this issue, I'll fix another issue I've been working at and I'll push the changes to a new release for 1.6.0.
Thanks! I'll try it out once I get time at my laptop. I'm very patient, and want to make sure everything works as it should. Once I figure out this issue, I'll fix another issue I've been working at and I'll push the changes to a new release for 1.6.0.
what a fast replay i am looking forward to it and thanks once more
just tried opening SyndiBox.tscn and it gave this error
Hi, same problem than @hero2002 here.
I'm pending a release that fixes this issue. Not sure why it was reading the DIALOG exported var as null, but it's fixed now. Watch for the next update on the Releases tab and the Godot Asset Lib coming over the next few days.
Thanks
Describe the bug Invalid get index '0' (on base: 'Nil'). at line 696 and 195
To Reproduce i just try to make the same test you did Expected behavior crash Screenshots If applicable, add screenshots [to ](url ).
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