TeamTwilight / twilightforest

Twilight Forest repository
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Rendering Crash #2248

Closed AriaElidove closed 2 weeks ago

AriaElidove commented 2 weeks ago

NeoForge Version

21.0.167

Twilight Forest Version

4.6.2754

Client Log

No response

Crash Report (if applicable)

https://pastebin.com/hb05t2ge

Steps to Reproduce

Boot up Isometric Render (0.4.7), Sinytra Connector and Forgified Fabric API (I don't know how to read these versions but just assume latest) with Twilight Forest

Attempt to do an area render of a Giant Block or Forcefield: 1) Place block of choice 2) Press "C" twice over the block 3) Run the command /isorender area 4) Crash

What You Expected

Not to Crash.

What Happened Instead

Crashed.

Additional Details

This is simply a formality so it can be written down here as well as the other gits:

Giant Blocks and Force Fields crash the game when rendered by isorender.

Please Read and Confirm The Following

Drullkus commented 2 weeks ago

Try updating your mods, I threw

connector-2.0.0-beta.2+1.21.1-full.jar
ConnectorExtras-1.12.1+1.21.1.jar
forgified-fabric-api-0.102.0+2.0.12+1.21.1.jar
isometric-renders-0.4.7+1.21.jar
owo-lib-0.12.11+1.21.jar
twilightforest-1.21.1-4.6.2775-universal.jar

into a fresh 1.21.1 instance with NF 21.1.34, can't reproduce crash inside the Twilight Forest dimension

Tamaized commented 2 weeks ago

The crash isn't even in our code, it's in the isorender mods code

TRANSFORMER/worldmesher@0.4.61.21/io.wispforest.worldmesher.WorldMesh.lambda$build$7(WorldMesh.java:369)

Furthermore, you should never report a crash to any mod when syntra connector is involved. Ask about it in the connector discord first.