TeamTwilight / twilightforest

Twilight Forest repository
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Ore hills not spawning #2302

Open CreativeCubeMC opened 1 week ago

CreativeCubeMC commented 1 week ago

NeoForge Version

21.1.80

Twilight Forest Version

4.6.2856

Client Log

No response

Crash Report (if applicable)

No response

Steps to Reproduce

  1. Load the modpack
  2. Go into Twilight Forest
  3. No Ore hills generate properly

What You Expected

Ore hills to have generated

What Happened Instead

They did not.

Additional Details

No response

Please Read and Confirm The Following

Andromander commented 1 week ago

From previous reports of this issue, this was likely a result of a mod conflict. Are there any mods present, and does this bug happen with only Twilight Forest?

CreativeCubeMC commented 6 days ago

Did they ever figure out what mod

On Wed, Nov 20, 2024, 6:05 PM Andromander @.***> wrote:

From previous reports of this issue, this was likely a result of a mod conflict. Are there any mods present, and does this bug happen with only Twilight Forest?

— Reply to this email directly, view it on GitHub https://github.com/TeamTwilight/twilightforest/issues/2302#issuecomment-2489790284, or unsubscribe https://github.com/notifications/unsubscribe-auth/BI43JQUD67E7BUNN6M3UM2T2BUPUHAVCNFSM6AAAAABSFXQHJGVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDIOBZG44TAMRYGQ . You are receiving this because you authored the thread.Message ID: @.***>

puzzlecube commented 1 day ago

I have determined that the hills break if you have the YUNG's API mod installed even without any of the better structure mods that go along with it. I tested it with both 5.1.1 and 5.1.3 of the API on the same Minecraft and Neoforge versions and both versions broke hollow hills making them only generate as a spot with a lot more ores in the ground and a few columns of stone poking through the grass blocks. This also breaks the Hydra's lair and instead of the usual spiky overhang of ores it will generate a completely flat disk of stone. The places where all of these POIs would generate do get detected by /locate and /twilightforest map_locator commands as expected though too in the exact same location as without YUNG's API.

Drullkus commented 1 day ago

Fixed via 82f1b4b

CreativeCubeMC commented 1 day ago

When can see possibly see this fix in the mod?

Drullkus commented 1 day ago

The fix will be in the next release, do you prefer this ticket to be closed when the fix is released? Love to give an ETA but we don't do those

CreativeCubeMC commented 1 day ago

Yes, please!

On Tue, Nov 26, 2024 at 4:54 PM Drullkus @.***> wrote:

The fix will be in the next release, do you prefer this ticket to be closed when the fix is released? Love to give an ETA but we don't do those

— Reply to this email directly, view it on GitHub https://github.com/TeamTwilight/twilightforest/issues/2302#issuecomment-2502114760, or unsubscribe https://github.com/notifications/unsubscribe-auth/BI43JQRSOOZ4G55SWXWHW6L2CT33XAVCNFSM6AAAAABSFXQHJGVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDKMBSGEYTINZWGA . You are receiving this because you authored the thread.Message ID: @.***>