Have Garry's Mod on the x86-64 branch with the GmodCEFCodecFix installed. I didn't test if the problem still happens otherwise.
Move the data folder and cl.db and sv.db files to the Recycle Bin. I got 6 errors before this with each map load with only ULX and Ulib enabled but I didn't track if those were the exact same as listed below.
Start Garry's Mod.
Enable ULX and ULib. Everything else is disabled.
Load gm_construct as a single-player.
I also tried this afterwards:
Close Garry's Mod, move the items back and replace if needed.
Open Garry's Mod.
Load gm_construct with only ULX and ULib enabled.
I got the same errors except for bottom client error, "net.ReadType: Couldn't read type 60".
Load gm_construct again, then I got that error too.
Expected behavior
Those errors shouldn't happen.
Actual behavior
I get 5 to 7 errors with some having to do with a network message overflow once it's done loading with some probably coming right before it's down loading; if I have enough other addons enabled (once it was less than 70), then I got kicked for Client 0 overflowed reliable channel.. when almost down loading, which is mostly caused by this.
I got the error above 2 times but one was right before Client "mrswormsweat" spawned in server <STEAM_0:0:78875970> (took 2 seconds). and the other same error was right after.
ULib v2.71w
ULX v3.81w
I assume w means Workshop, which I got those from the Workshop.
The version command prints this to the console when I start the game:
Protocol version 24
Exe version 2024.10.29 (garrysmod)
Exe build: 14:42:35 Nov 26 2024 (9511) (4000)
GMod version 2024.11.28, branch: x86-64, multicore: 1
Windows 64bit"
Disabling gmod_mcore_test, which makes version print multicore: 0 instead doesn't fix the errors.
Steps to reproduce
cl.db
andsv.db
files to the Recycle Bin. I got 6 errors before this with each map load with only ULX and Ulib enabled but I didn't track if those were the exact same as listed below.I also tried this afterwards:
Expected behavior
Those errors shouldn't happen.
Actual behavior
I get 5 to 7 errors with some having to do with a network message overflow once it's done loading with some probably coming right before it's down loading; if I have enough other addons enabled (once it was less than 70), then I got kicked for
Client 0 overflowed reliable channel..
when almost down loading, which is mostly caused by this.Error(s) in server console, if any
Error(s) in player's console, if any
I got the error above 2 times but one was right before
Client "mrswormsweat" spawned in server <STEAM_0:0:78875970> (took 2 seconds).
and the other same error was right after.Version
ULib v2.71w ULX v3.81w I assume w means Workshop, which I got those from the Workshop. The version command prints this to the console when I start the game:
Disabling gmod_mcore_test, which makes version print multicore: 0 instead doesn't fix the errors.