Call CAMI.GetUsergourps() (can with PrintTable) on both sides (client/server)
Expected behavior
Tables are same
Actual behavior
On client it have only three groups, on serverside it is have all groups registered in ULib
Error(s) in server console, if any
None
Error(s) in player's console, if any
None
Version
ULib v2.61d
ULX v3.71d
PrintTable(CAMI.GetUsergroups())
[Server]
admin:
Inherits = user
Name = admin
knownuser:
Inherits = user
Name = knownuser
operator:
Inherits = respected
Name = operator
regular:
Inherits = knownuser
Name = regular
respected:
Inherits = regular
Name = respected
superadmin:
Inherits = admin
Name = superadmin
user:
Inherits = user
Name = user
[STEAM_0:1:58586770 (Dr. DBot)]
admin:
Inherits = user
Name = admin
superadmin:
Inherits = admin
Name = superadmin
user:
Inherits = user
Name = user
Steps to reproduce
Call CAMI.GetUsergourps() (can with PrintTable) on both sides (client/server)
Expected behavior
Tables are same
Actual behavior
On client it have only three groups, on serverside it is have all groups registered in ULib
Error(s) in server console, if any
None
Error(s) in player's console, if any
None
Version
ULib v2.61d ULX v3.71d