Closed nathaniel-gray closed 6 years ago
@bmweiner Double Score might have conflicting definitions:
As current, the person that lands on it, in a late game scenario, has a really large chance of winning assuming no bankrupt situation occurs.
Working out the logic seems fine - if we let the current game play roll, we should update the messaging upon landing on it, to show something like, "You've landed on Double Score! Your player score just doubled!"
One “Double your Score” sector. When this sector comes up, the player’s score is doubled (even if it is negative).
Basically this should double the players current round score, even if negative, so it could result in a really good outcome or bad :-) I wasn't able to replicate this bug. I've been pushing a lot of updates, I suppose it's possible that the cache somehow made the source files out of sync, but that would be weird.
Let's keep this open and revisit during tomorrow's meeting to see if it happens again.
I think i figured out the issue here, the reset action was not removing players from the game API, so it would add new players every time the user reset and clicked let's play. This should be fixed now.
Suspect: End of round two (in single player game) shows 4 active players