TeamWisp / WispRenderer

RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
https://teamwisp.github.io
Apache License 2.0
202 stars 14 forks source link

VRAM usage is very high #248

Open Nielsbishere opened 5 years ago

Nielsbishere commented 5 years ago

Is your request related to a problem? Please describe. My 970M only has 2 GiB VRAM, so it can't (properly) run 1080p, only 720p in emibl, but it can in viknell. It only runs because I have 8 GiB shared RAM, so it swaps out memory all the time. This means that on 1k it runs at 10-15 fps and 4k is probably way worse.

Describe the solution you'd like A lot taken from my old branch https://github.com/TeamWisp/Procedural-Ray-Tracing/tree/feature_optimization.

Describe alternatives you've considered N.A. it's optimization.

Additional context Note: The following is taken after ad0a90b9a65a1a646d03e78e2bacd7e2b1cb1180, meaning that we use a lot less VRAM, like 40 Bpp less Constant usage:

Nielsbishere commented 5 years ago

https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexCompress.cpp#L70