Replace the depth buffer with a position buffer which severely reduces self-intersection. Also added sample-count dropoff over a distance which reduces the intensity as a result, this is intended behavior. I also fixed Power to be the exponent instead of it making the entire scene darker. This is now inline with HBAO+.
Also removed the Hit shader which is a theoretical improvement proposed by EA Seed. No noticeable results came out of some quick tests but should allow the drivers to better optimize the rays.
Replace the depth buffer with a position buffer which severely reduces self-intersection. Also added sample-count dropoff over a distance which reduces the intensity as a result, this is intended behavior. I also fixed Power to be the exponent instead of it making the entire scene darker. This is now inline with HBAO+. Also removed the Hit shader which is a theoretical improvement proposed by EA Seed. No noticeable results came out of some quick tests but should allow the drivers to better optimize the rays.