TeamWisp / WispRenderer

RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
https://teamwisp.github.io
Apache License 2.0
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Feature rtao large scenes #331

Closed florianschut closed 5 years ago

florianschut commented 5 years ago

Replace the depth buffer with a position buffer which severely reduces self-intersection. Also added sample-count dropoff over a distance which reduces the intensity as a result, this is intended behavior. I also fixed Power to be the exponent instead of it making the entire scene darker. This is now inline with HBAO+. Also removed the Hit shader which is a theoretical improvement proposed by EA Seed. No noticeable results came out of some quick tests but should allow the drivers to better optimize the rays.