In WispForMaya, we have to catch when a texture failed to load. A LOGC triggers a debug break which WispForMaya can't catch. I changed this to LOGE (so it still outputs the error) and it now returns an invalid texture handle. So, whenever a texture failed to load, WispForMaya can catch it and handle it accordingly.
In WispForMaya, we have to catch when a texture failed to load. A LOGC triggers a debug break which WispForMaya can't catch. I changed this to LOGE (so it still outputs the error) and it now returns an invalid texture handle. So, whenever a texture failed to load, WispForMaya can catch it and handle it accordingly.