Open Nielsbishere opened 5 years ago
Still uses triple buffering. This is not a good enough solution.
Why not? @VZout using triple buffering allows the GPU to keep on working on the next frames while you readback from the result from a while ago EDIT: You can now change num_back_buffers to disable triple buffering
Fixed headless rendering; you now create a window without setting the Windows API instance. This won't create a OS-backed window but rather a virtual one.