At the moment Albedo only supports uniforms, since it doesn't have a system for making custom vertex layouts. It will likely need an entirely custom vertex buffer system, which will then need a custom GL state management system like RenderType but good instead of being nonsensical garbage.
At the moment Albedo only supports uniforms, since it doesn't have a system for making custom vertex layouts. It will likely need an entirely custom vertex buffer system, which will then need a custom GL state management system like
RenderType
but good instead of being nonsensical garbage.