Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
Modders could use this information to determine, or at least approximate, if some particles have been close or touching some body/shape/voxel.
This would be useful especially for my own mod, a flamethrower where I'm currently simulating particles being thrown in a cone. This leads to dissimilarities with the particles in some edge cases and is a huge overhead in regards to deflection of the "flames".
Describe the solution you'd like
A way to tag spawned particles and to be able to query them. I'm not sure how exactly they are implemented in the engine, so unsure what realistic options there are.
Describe alternatives you've considered
I'm currently simulating a simple model for the expected behaviour, but it's by far not exact and leads to dissimilarities when deflecting and in some edge cases.
Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
Modders could use this information to determine, or at least approximate, if some particles have been close or touching some body/shape/voxel.
This would be useful especially for my own mod, a flamethrower where I'm currently simulating particles being thrown in a cone. This leads to dissimilarities with the particles in some edge cases and is a huge overhead in regards to deflection of the "flames".
Describe the solution you'd like
A way to tag spawned particles and to be able to query them. I'm not sure how exactly they are implemented in the engine, so unsure what realistic options there are.
Describe alternatives you've considered
I'm currently simulating a simple model for the expected behaviour, but it's by far not exact and leads to dissimilarities when deflecting and in some edge cases.
Additional context
No response