Closed YuLun-bili closed 2 months ago
@YuLun-bili hi,
Thank you for this bug report.
I have forwarded it to the QA team. If they need any additional details, I will let you know.
@YuLun-bili hi again,
I have received a response from the team regarding this issue:
Currently, only errors from local mods are displayed on the screen. If you need to see errors from the game script, you can view them in the logger window.
@Gregory-Gregory Then should DebugWatch()
output hidden or not? They currently still shows when called in game scripts
@YuLun-bili hi!
Regarding your last question, the team replied:
The
DebugWatch
doesn't print errors, so we don't hide them.
Describe the bug
as described in title
Steps to reproduce the behavior
call
DebugPrint()
in main menu scripts and watch screen outputsExpected behavior
DebugPrint()
messages got printed if not intended to behave like this I guess? (same as pre 1.5.4 versions)Environment
Additional context
Combined with #527 it made life of those changing some main menu scripts (such as me) much harder :(
On the other hand, I'm not sure why
DebugWatch()
still behaves normally if removal ofDebugPrint()
output in main menu is intended.