Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
This would reduce the need of many tick-based checks and allow for many mods to have their performance improved vastly
Describe the solution you'd like
Addition of Events that will are triggered by base-game events that can be listened to be scripts through RegisterListenerTo. This could be possible through the simple addition of "TriggerEvent" to the base-game functions that are related to such.
Examples:
PlayerDied
ObjectSpawned
BindChanged
WeaponChanged
LanguageChanged
etc.
Describe alternatives you've considered
Existing alternatives all require tick and update based updating which is more performance intensive.
Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
This would reduce the need of many tick-based checks and allow for many mods to have their performance improved vastly
Describe the solution you'd like
Addition of Events that will are triggered by base-game events that can be listened to be scripts through RegisterListenerTo. This could be possible through the simple addition of "TriggerEvent" to the base-game functions that are related to such.
Examples:
Describe alternatives you've considered
Existing alternatives all require tick and update based updating which is more performance intensive.
Additional context
No response