Basically there's a clipping region aligned at top left corner of screen for DebugLine(), lines outside that region would not be drawn. And the size of the region is related to rendering scale in options.
Steps to reproduce the behavior
Call DebugLine() such that it would draw line(s) across entire screen space diagonally.
Change rendering scale in game's options
Observe debug lines got clipped into a smaller region
Expected behavior
No clipping, debug lines always drawn in entire screen space
Describe the bug
https://discord.com/channels/760105076755922996/768940642767208468/1232829530230755348 (message from Teardown discord server)
Basically there's a clipping region aligned at top left corner of screen for
DebugLine()
, lines outside that region would not be drawn. And the size of the region is related to rendering scale in options.Steps to reproduce the behavior
DebugLine()
such that it would draw line(s) across entire screen space diagonally.Expected behavior
No clipping, debug lines always drawn in entire screen space
Environment
Additional context
No response