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[Bug] Weird clipping region for `DebugLine()` #558

Open YuLun-bili opened 1 month ago

YuLun-bili commented 1 month ago

Describe the bug

https://discord.com/channels/760105076755922996/768940642767208468/1232829530230755348 (message from Teardown discord server)

Basically there's a clipping region aligned at top left corner of screen for DebugLine(), lines outside that region would not be drawn. And the size of the region is related to rendering scale in options.

Steps to reproduce the behavior

  1. Call DebugLine() such that it would draw line(s) across entire screen space diagonally.
  2. Change rendering scale in game's options
  3. Observe debug lines got clipped into a smaller region

Expected behavior

No clipping, debug lines always drawn in entire screen space

Environment

Additional context

No response

Gregory-Gregory commented 1 month ago

@YuLun-bili hi!

Thank you for reporting this issue. It has been forwarded to the team for further investigation.