Open FlorentP42 opened 5 months ago
I assume this is only relevant for local mods.. as published mods use the workshop id.
It's also not "the name" of your mod, it's just the folder. The actual name of your mod is set in info.txt
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Afaik, uncommon characters in mod names get replaced on "Make local copy".
@nooitaf: I updated the description to clarify that I was indeed talking about the folder name not the actual mod name from info.txt
And the issue was happening for me on a local mod before publishing it, so idk if it would happen for subscribers too as I fixed it before actually publishing the mod.
@FlorentP42 hey!
Thank you for reporting this issue. It has been forwarded to the QA team for additional investigation.
Describe the bug
I named one of my mods folders "something!" and discovered that the saved data in the registry for that mod won't persist when you close and reopen the game. Not sure if the special character being at the end matters or not but removing that character fixes it.
Steps to reproduce the behavior
Create a main.lua script in this mod folder with the following code:
end