Open FlorentP42 opened 6 months ago
@FlorentP42 hi!
If possible, can you please also ask the player for:
\AppData\Local\CrashDumps
\AppData\Local\Teardown\crash
\Documents\Teardown\crash
It will help the team a lot with the investigation. If it is not possible, please let me know so I can forward the information we have right away.
Thank you for your cooperation!
@Gregory-Gregory Well I will ask but not sure if (or when) I will get an answer, so if anything can be done out of the current data maybe it is worth forwarding the issue already?
@FlorentP42 hi again!
I have reported the issue to the team for the investigation. If you manage to get any additional files, please feel free to share them. Also I will let you know if the team has any information.
Thank you!
@Gregory-Gregory I got some feedback from the player experiencing the crash, here are the info : 2024-05-23-04-13-24_Steam_492.zip
Note that I manually moved the Teardown.exe file included in the first crash folder to the parent directory and deleted it inside each directory to reduce the total archive size (as it should be the same exe in all cases anyway).
Describe the bug
If the game tries to allocate more memory than what is available it will log the following error and then crash:
Steps to reproduce the behavior
Expected behavior
Game throw some sort of error but does not crash.
Environment
log.txt
:0000 00:00:00.455083 INFO edd5 [Init] Starting up in resolution: 1920x1080 0000 00:00:00.555611 INFO edd5 [Init|Render] Graphics API: D3D12 0000 00:00:01.250448 INFO edd5 [Init|Render] Vendor: Amd Renderer: AMD Radeon(TM) Graphics Total VRAM: 495 Mb Available VRAM: 3821 Mb
0000 00:00:01.251956 INFO edd5 [Init|Render] GPU vendor: Amd Indirect arguments supported: Draw Draw indexed Vertex buffer view Index buffer view Push CBV Bindless support: true Conservative depth support: true Compute shader support: true Constant buffer alignment: 256 Frame memory alloc max size: 1048576 Wave lane count num: 64 Wave operations support: true Max 1D texture size: 16384 Max 2D texture size: 16384 Max 3D texture size: 2048 Max cubemap texture size: 16384 Max array texture layers: 2048