Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
When you have a map that has both the sky and a deep pit visible, the deep pit should not have the same fog color as the bright sky. Fog is already being added to with the new fog types, but if multicolored fog was added then a lot more possibilities might be opened up.
Describe the solution you'd like
A second parameter in the editor for "Bottom Fog", which changes the color of fog below the player with a smooth transition between the top and bottom fog.
Describe alternatives you've considered
I tried using sprites to make fake fog, but it does not look good.
Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
When you have a map that has both the sky and a deep pit visible, the deep pit should not have the same fog color as the bright sky. Fog is already being added to with the new fog types, but if multicolored fog was added then a lot more possibilities might be opened up.
Describe the solution you'd like
A second parameter in the editor for "Bottom Fog", which changes the color of fog below the player with a smooth transition between the top and bottom fog.
Describe alternatives you've considered
I tried using sprites to make fake fog, but it does not look good.
Additional context
No response