When the built-in GodMode is enabled using SetPlayerParam("GodMode", true) - while it does protect against most forms of damage like explosions, fall damage and bullets - it doesn't protect against freezing water or robots with flamethrowers. It might also not protect against other niche types of damage I can't recall from the top of my head.
Steps to reproduce the behavior
Enable a mod with the following script to help with testing GodMode:
local enabled = false
function tick()
if InputPressed("g") then
if enabled then
enabled = false
SetPlayerParam("GodMode", false)
SetString("hud.notification", "GodMode disabled")
else
enabled = true
SetPlayerParam("GodMode", true)
SetString("hud.notification", "GodMode enabled")
end
end
end
Start Frustrum's "Truckload of trouble" mission, enable GodMode and jump into the water - and: In a sandbox map, enable GodMode, spawn a flamethrower robot and let it torch you
surprised pikachu face
Expected behavior
GodMode will work as god intended and protect against cold waters and hot throwers.
Environment
Teardown Version: 1.6.0
OS: Linux
GPU: Intel UHD 630
Graphics driver version: (I still don't know it and still think it isn't important here)
Describe the bug
When the built-in GodMode is enabled using SetPlayerParam("GodMode", true) - while it does protect against most forms of damage like explosions, fall damage and bullets - it doesn't protect against freezing water or robots with flamethrowers. It might also not protect against other niche types of damage I can't recall from the top of my head.
Steps to reproduce the behavior
Expected behavior
GodMode will work as god intended and protect against cold waters and hot throwers.
Environment
Additional context
No response