TechAssembly / ruven

Game for the Github Game Off 2018 - Themed HYBRID!
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Send and receive player positions on the client side #3

Closed gioragutt closed 5 years ago

gioragutt commented 5 years ago

As a first step of establishing the client-server comm protocols, A good first step is to first see all players in the map.

There's a basic ColyseusClient script that is copied from the tutorial which does something basic, and can be a good place to start. It should be cleaned from crap, wherever possible.

This requires coordination with the person implementing the server side - so watch out for that.