TechReborn / StevesCarts

A carttastic mod adding a near infinite number of carts possible to the game, through the creation of modular carts.
MIT License
30 stars 25 forks source link

Cart with solar module and woodcutter cannot be placed in world #42

Closed JellyBlade closed 7 years ago

JellyBlade commented 7 years ago

This is the issue I was facing previously on #40 (which relates to #23).

After "extensive" testing on my heavily-modded world, I figured out that my cart failing to be placed had something to do with solar panels. Upon creating another instance (this time, just running steve's carts 2 by itself with no other mods), I found that creating a cart containing a solar panel module (of any type, regular/basic/compact) and a woodcutting module (basic/reinforced/galgadorian) in a cart prevents the cart from being placed. You can place the cart if it contains one of these modules, and any other number of modules, but having both installed prevents it from working properly. Any other type of cart works perfectly, this issue is only present with a woodcutter and a solar panel.

http://pastebin.com/KAxrs0tx (fml log) Sorry for bothering you again, but as this seems to be an issue with the steve's carts 2, and not a rogue mod interaction, I thought I might as well bring it to your attention.

modmuss50 commented 7 years ago

Ok thanks, the last fix would have removed any possibly of it being another mod.

modmuss50 commented 7 years ago

Ok, just put out another beta build that should hopefully fix it. Please report back to me if it helps.

JellyBlade commented 7 years ago

Yep, that fixed it, tried a bunch of cart combinations, just in case, and they all work. Building a new woodcutter cart on my heavily modded world with the new build works perfectly. Thank you! Infinite wood!

modmuss50 commented 7 years ago

Nice! Thanks for your help with tracking this down.

sintaxcz commented 7 years ago

Hello i have this on my server too with latest 1.10.2 build :( (StevesCarts-1.10.2-2.1.4.83.jar)