TechReborn / StevesCarts

A carttastic mod adding a near infinite number of carts possible to the game, through the creation of modular carts.
MIT License
30 stars 25 forks source link

Care to implement some of my toys? #98

Open da3dsoul opened 6 years ago

da3dsoul commented 6 years ago

https://github.com/da3dsoul/Steves-Carts I worked on this a long time ago, back when vswe wouldn't respond to anything. It was mainly for my personal use, but there are quite a few things that are useful. You are free to implement any or all of them, just tag my name to the list of devs if you do.

PS This is based on 1.7.10's release.

List of toys:

modmuss50 commented 6 years ago

Oh wow, sorry I didnt notice this issue. Some of this stuff looks really good. When I have some more time I will take a look.

Moobien commented 6 years ago

Having an ability to set coordinates for it to go to would be usefull for tunnel making, heck a tunneling module that places blocks in a pattern (like the mining intelligence module) that places blocks in a pattern and can even place them when it hits an ocean or other body of water would be fantastic

da3dsoul commented 6 years ago

An extension of the builder intelligence I mentioned that does that wouldn't be difficult to implement, not that I will.

da3dsoul commented 5 years ago

I'm back to Minecraft again. I might update some of this, as well as generally help with the project again. I'm still deciding, as time isn't as plentiful as it used to be (plus the piles of projects I work on). Which of these would (or wouldn't) be accepted if I PR'd them? Obviously, I'd rather not put in work if I just had to fork it again.