So recently I have been wanting to create a way of archiving my old servers and for people to be able to view them. I decided running a Minecraft server for each world or one for all the worlds would be more hassle than needed. Therefore, I chose to use BlueMaps to view them online.
However, I had no idea where people had built, so I thought using their last known position (NBT data) would be a good way of finding some bases. Then I found this plugin (OfflinePlayerMarkers), but it does not read the playerdata. @Mark-225 did add this functionaility, which did work - but only for the main server world and I needed it to work on multiple worlds :)
And so, this Skript was made, in order to read the playerdata of old worlds and add the last logout positions of players to BlueMaps. This is a potential way of doing it and was thrown together fairly quick but works quite well for me.
You would want to use this when you have a number of old servers and worlds you want to load into BlueMaps and have no idea where people are in said worlds.
This is a concept for loading from playerdata in a folder named
"ROOTDIR(e.g server.properties)/archiveservers/{servername}/{"overworld" or "nether" or "end"}
the name of the world folders are set for now (apart from /addworld - this can be custom)
This should work on all all worlds, old and new - as long as it has the "playerdata" folder
Server = all the worlds in a server... e.g. overworld, nether and the end
When adding a server (/addserver) it will by default add the 3 main dimensions.
World = Single dimension of a server... e.g. the nether
When adding a world (/addworld) it will add the dimension you specify and the server if it does not exist
There are 6 commands...
/addserver {string} - For automated input of the 3 default dimensions /addserver {servername}
/addworld {string} {string} - For automated input of SINGLE dimension /addworld {servername} {dimensionname}
/removeserver {string} - For automated removal of servers /removeserver {servername}
/removeworld {string} {string} - Remove single dimensions from a world /removeworld {servername} {worldname}
/offlinemarkers {string} {string}:
"reset all" # Deletes all markers on the server /offlinemarkers reset all
"reset {world}" #Deletes single servers' markers
If no arguments are included, it will add the markers for offline players based of their NBT data (Only ones it has not already done)
/addmarker {string} {string} {string} {string} {string} {string} - Ignore this, this is to get around a bug in BlueMaps where Skript cannot run the command but Skript telling Skript to run the command works xD
Let me know if you have any questions or encounter any problems!
So recently I have been wanting to create a way of archiving my old servers and for people to be able to view them. I decided running a Minecraft server for each world or one for all the worlds would be more hassle than needed. Therefore, I chose to use BlueMaps to view them online.
However, I had no idea where people had built, so I thought using their last known position (NBT data) would be a good way of finding some bases. Then I found this plugin (OfflinePlayerMarkers), but it does not read the playerdata. @Mark-225 did add this functionaility, which did work - but only for the main server world and I needed it to work on multiple worlds :)
And so, this Skript was made, in order to read the playerdata of old worlds and add the last logout positions of players to BlueMaps. This is a potential way of doing it and was thrown together fairly quick but works quite well for me.
You would want to use this when you have a number of old servers and worlds you want to load into BlueMaps and have no idea where people are in said worlds.
This is a concept for loading from playerdata in a folder named "ROOTDIR(e.g server.properties)/archiveservers/{servername}/{"overworld" or "nether" or "end"} the name of the world folders are set for now (apart from /addworld - this can be custom)
This should work on all all worlds, old and new - as long as it has the "playerdata" folder
Server = all the worlds in a server... e.g. overworld, nether and the end When adding a server (/addserver) it will by default add the 3 main dimensions.
World = Single dimension of a server... e.g. the nether When adding a world (/addworld) it will add the dimension you specify and the server if it does not exist
There are 6 commands...
/addserver {string} - For automated input of the 3 default dimensions /addserver {servername}
/addworld {string} {string} - For automated input of SINGLE dimension /addworld {servername} {dimensionname}
/removeserver {string} - For automated removal of servers /removeserver {servername}
/removeworld {string} {string} - Remove single dimensions from a world /removeworld {servername} {worldname}
/offlinemarkers {string} {string}:
/addmarker {string} {string} {string} {string} {string} {string} - Ignore this, this is to get around a bug in BlueMaps where Skript cannot run the command but Skript telling Skript to run the command works xD
Let me know if you have any questions or encounter any problems!